Your Premier Site for the Transformers Trading Card Game competitive Strategy!
For each Event I will be selecting a few players to do a tournament report for me, and ill take the information and deliver it to the community to see how new developing decks or players are rising to the top of the evolving meta-game
For the July Titan Masters Attack Constructed Event I planned to look more closely at players throughout the event and follow their journey in the tournament. I was forced to actually join the event in the final hours of signups due to a player dropping to avoid a bye each round so those plans changed..but they will return next event!
Regardless I still wanted to give people something interesting from the event and get some more information out there on a deck I felt has shown success at different times in the meta through different events along with the hows and whys of it all. So what deck will be the topic of Discussion well….in the famous words but one of my favorite wrestlers of all time, ITS CLOBBERING TIME!
Round 1 Report by Andrew Nixt
Game 1 vs. GrizzlyGiblets, Sky Shadow/Horri-Bull
He chose to go 2nd. I flipped Steeljaw first to give Fangry bold 4 and went into Horri-bull hoping to leave 2 or so damage left to be able to KO him with direct damage later in game. Unfortunately, I didn't draw into any direct damage cards to be able to do that, and needed to do one or two on a Sky Shadow piece to KO out of combat. I KO'd the plane with direct damage but was one away from KO'ing Sky Shadow combiner before he could attack with him (I misplayed putting Escape Capsule on Fangry instead of Bull, which that one extra attack would have KO'd Sky Shadow combiner with my Bull before he was able to attack), which basically cost me the game. I was able to use Swap Heads.
I went first again, but this time went into Sky Shadow Plane with Fangry and Bold 4 thanks to Steeljaw. This game turned out better for me and won with both heads and Steeljaw on the board.
This was a great game that came down to the very end. He went first into my Bull with his Tank. I followed with Fangry and Escape Capsule, flipping my Bull first this time instead of Steeljaw (I didn't want to KO the tank but just leave 1 on him). Unfortunately, I KO'd the tank, then he KO'd Fangry and thus I wasn't able to Swap Heads (one of my concerns with this deck). I had the weapons in hand though to KO Sky Shadow in one hit. The final matchup was his Bull and Grax (with maybe 1 damage) vs. my Bull and Grax (with maybe 7 damage). I missed KO'ing him by 1, which allowed him to KO my Bull first. I had Hold the Line though to limit his Grax attack to 3 on my Grax and give me the W. Hold The Line gets save #1 for me in this tourney.
Overall, very close match up, and I think I fair slightly better since my deck is more slanted Orange and his is more of a mix Orange/Black. I was happy to see without me swapping heads and not going first, I was still able to get a W in game 3. I only side boarded in a couple battle cards for games 2 and 3.
I am using Steeljaw instead of Nightracer because I don't have Nightracer, which stinks because I don't have any ranged character on the board to be able to play Wedge Formation and he takes away flips from the Bull, but the extra bold he gives to 10 star characters and his beginning stealth mode helps.
So round one started with potentially a matchup you may see more then once in an event. Which can be good and bad depending on the deck you decide to bring. The Deck showed promise, finding a way to win the opening around against a tough opponent playing a strong deck in the meta, all signs are pointing towards a fairly good tournament to me. 1-0
Summary vs Ventrick's Quake deck.
Ventrick won die roll. He chose to go first. I don't think I got the Swap Heads to go off. I KO'd his Fangry in one shot with my Fangry. With his Quake trigger and an Erratic Energy Grenade on Kreb, my Horri-Bull was KO'd before I could attack with him. So, if I ended up swapping heads it would be wasted.
Ventrick sided in Doomshot. I didn't side in a character, but did bring in Holomater Projectors. It looked like I was going to lose but the Projector saved the Bull the entire game and was able to get the win by KO'ing Quake in battle, which gave him his two heads to go into my Bull, and it wasn't enough. I even got Swap Heads to trigger earlier in game, so having Bull left with only 9 health to work with and staying alive at end was surprising.
I went 2nd. Ventrick went back to his original set of characters. It took me two attacks and his Erratic Energy Grenade to kill off his Fangry. I needed some miracles to happen to recover from that bad start. My opening hand was crap and my hand rest of game did not improve, even after playing a Mission Briefing to draw 2 cards...so I was unable to climb back in to make it competitive. I had an opportunity to play Peace Through Tyranny on Fangry instead of mission briefing, and maybe that was what I needed to get me back in it, but I decided not to do it as I didn't have any weapons to guarantee KO two of his characters with my extra turn. I wasn't able to get Swap Heads trigger to go off this game either because again the early Erratic Energy Grenade and Quake triggers put too much non attack damage on him.
Interested in playing against some more Quake decks to see what can be done differently. Maybe I should have sided in Megatron game 3 and taken out the Bull or Fangry to reduce Quake triggers, but game 1 was close enough I thought I would have a chance in game 3. Game 3 was actually worse for me.
So round two he faced another contender in the metagame Quake, and this is where I start to worry about the deck a little bit too much relying on the need to go first. Going second hindered it a bunch and forced awkward plays, I’m not sure id want to Swap Heads at all in this match cause only having a 9 health bull in the end frightens me a bunch. I think the idea of boarding into Megatron is something worth testing out to see what that would have looked like. The other potential is the addition of Supporting Fire to maybe pick off Quake out of combat when going second. All in all tough early loss in the event here, but still very much in the event. 1-1
Round 3 summary vs Cameron with Optimus Prime, Legendary Warrior
He recorded our game and has it on his you tube channel if you want more specifics. https://www.youtube.com/watch?v=Wzfa1aSX5ig
Cameron won die roll and chose to go first with Windcharger. I triggered Swap Heads in each game. None of his End Hostilities came out for either game, which also helped secure my wins.
Cameron chose to go 2nd, which definitely made it closer. I went with Fangry into Prime first to put quite a bit of damage on him, but my 2nd attack KO'd Windcharger in one shot, which allowed Prime to heal up 4 and then I think he healed 4 again later in the match and then another 2 one last time. I think he had a chance to KO Fangry at end with direct damage but he split it up, which may have helped me sneak out the win.
Odd ball matchup here with the Legendary Warrior OptimusHealing deck the games seemed quite easy from the footage, the healing deck has a tough time pressuring opponent and with a deck like Clobber can easily be punished for not KOing characters. Andre moves to 2-1 and back on track in the event!
Round 4, Volg8r with Perceptor/Sky Shadow
Volg8r won die roll and chose to go 2nd. I went into Perceptor with Fangry thinking I could have a chance to KO him with direct damage but that didn’t happen. I was able to Swap Heads, fought off at least 1 End Hostilities (which came up frequently in both games) and got the W with him scooping up towards end.
I went second. Sky Tank went into the Bull for 2 damage, so not enough to prevent my Swap Heads a couple turns later. Fangry only did 4 or 5 damage to the tank, Bull did 9 on the plane and then came his PTT. He KO’d Bull and then he put more damage on Fangry. I did enough to KO his Sky shadow with Clobber. I got Security Checkpointed in both games, PTT’d once, End Hostilities at least 3 times which hurt pretty badly, but still overcame both surprisingly. Got the W with him scooping up at the end.
I was ready to board in megaton this round and think it would have gone well with this matchup, but since I won first game, I kept my original lineup.
So this was a look at the control matchup here, I think it’s interesting that I’m not sure if his opponent knew what to expect out of the matchup. End Hostilities seems like an incredible answer to this particular deck but being played 3 times and overcome speaks to the potential strength of this list. 3-1
Round 5 – The Bubble Match! Win and were in!
vs. Nasformer, Quake
I won die roll and that pretty much gave me at least a chance to win this best 2 out of 3. Still a lot of work and luck to be had. My Fangry went first into his Quake and I flipped Steeljaw. I put 8 damage on Quake, which is the right amount I needed to KO him with direct damage later in the game. I was able to later on when I drew a Camien Crash, and an Escape Capsule on that turn, with a flipped Bull for the infamous 5 direct damage play in a turn. Being able to win a game against a Quake deck without a Holomatter is tough, but it happened because I went first.
Clayton went first and just annihilated me. He had a killer attack with his Fangry into my Fangry for 8 or 9 damage I think. I didn't KO his Fangry on my turn but wasn't really trying to, but that was dumb of me because he ended up PTT his Fangry and everything went south for me after that. He still had Quake standing plus another head to my Grax. I boarded in Holomatter Projector and Camien Crash.
I kept my same deck, same strategy with Fangry going into Quake for bold 4 but only did 5 damage! WTF?! I thought I was in big trouble, but that Bold 4 at least revealed my Holomatter Projector. I picked it up, used Swap Heads on next turn, and put that Holomatter on my Bull, where it stayed the rest of game surprisingly. Key play for me later on was when I Espionaged one of his Bashing Shields after he picked it up, since I didn't need any extra buff attack from my action play (his other Bashing Shield was 2nd to last card of deck). He still got off an Erratic Energy Grenade upgraded attack, but my Bull wasn't taking any of it. My Bull was at full 9 health with Clobber head at end of game, and my Grax was still alive due to my Hold the Line, going against his 10 damaged Fangry and it's Parsec head, limiting his damage to seven.
Games 1 and 3 were fun for me obviously, but game 2 was so awful for me with his PTT on his turn 2 that it felt like half my team was gone before I even did my second attack.
We finished 3 games in 50 minutes. I was debating whether to bring in Megatron in game 2 before entire match started...just couldn't pull the trigger again.
5 rounds of brutal Games in a few of them and Andrew Finished 4-1 and made the Top 8! He played against some all potneintal contenders in the format and some that we know are that good. But alas he found him self in the Top getting Qued for the Invitational and playing for Prizes.
VS – Somori, Perceptor Sky Shadow
Simon won die roll and went first into Bull. I was able to trigger Swap Heads in this game. I got lucky in end with Hold the Line that won me the game with Grax against Brisko. This game took almost 30 minutes.
I sided in 7 or 8 cards for the last 2 games. I went 2nd again. He went into Bull. Swap heads triggered. I ended up PTT’ing my Fangry to give me Clobber, Grax and Steeljaw all attacks into either Perceptor or Sky Shadow. My last attack with Steeljaw I sent into Perceptor and got the KO unfortunately, which didn’t give me anyone to attack with on my PTT turn. Big mistake on my end during that PTT sequence of 3 attacks, which prob cost me the game.
I went first finally and went into his plane with Fangry. I didn’t get Swap Heads to trigger because Simon PTT’d on his first turn which KO’d Fangry and then he KO’d Clobber on the free turn. So I only got a single Clobber attack in. I fought my way back in and the game ended at time with his Brisko at 2 health left that KO’d my Grax on the last attack since he reprocessed my armor. On a side note, I was able to Counterespionage two face down secret actions, but I don’t think I took full advantage of them.
Overall good games.
o a huge Mispplay with the PTT may have very well cost him his top 8 round, but the games were still very close and Andrew Managed to have an incredible event and get Qued for the Alpha Trion Invitational Congrats again sir.
Here is the full Decklist played in the event!(Thanks FortMaximus!!!)
I asked Andrew post event a few questions about his deck and his thoughts about it moving forward.
What was the Best card throughout the Event for you?
Swap Heads Stratagem by far even though it didn't trigger every. Best battle card was Hold the Line as it won me at least 1 game if not more, but Mission Briefing came in close second as I drew in 2-3 cards each time I played it, which was toward middle of game when hand was starting to slim down.
What Matchups were you most worried about?
Any blue deck, but probably Perceptor Sky Shadow due to PTT play and Sky Shadow's built in tough 2.
Do you think the Deck can get better in the current meta-game?
Yes it definitely can. I have tried it with Nightracer instead of Steeljaw before and that range tag helps a ton with card draw on Wedge Formation, plus then would only need to flip the Bull (I just don't have Nightracer yet, lol). There are plenty of battle cards to make it better too. Force Field was in there for another White, and to be used on turn 2 to protect Fangry so Swap Heads could trigger, but don't recall drawing into it or using it much.
Orange/Blue's were in deck to throw off opponents count a little and to maybe make a difference when boarding in Belligerence, but that opportunity never came up. Counterespionage needs to be main boarded and probably Holomatter too...even though I don't like replacing out Orange pips. If go with Nightracer instead of Steeljaw, I think siding in Ominus against a blue matchup may be a good option (would allow Fangry's Bold 2 against 10 star characters like Perceptor or Quake), and then adding in Villainous Spotlight to bring in some more double oranges from sideboard too. That is the great thing with this deck as it not only has options with battle cards, but the characters/heads combinations also make it a fun puzzle.
How do you feel about your Deck in the next event Titans of Siege?
I have been testing Swap Heads with some other lineups against Quake as I feel that deck has the most chance to succeed, since it is not using many battle cards from W1/W2, and nothing seems to work for Swap Heads besides my current lineup. I am losing a ton of battle cards from my current deck (9 out of 10 weapons and some important action cards), so it doesn't look good for that format, currently.
Thanks again Andrew you have been incredible!
Glad I could help. I think you guys are doing a great job with the new stratagems to make W1 characters better. I haven't built or done anything with them yet, but I think that is the right direction to go.
Team VectorSigma is hard at work with the Transformers TCG Players Committee on keeping the competitive Transformers TCG going! Consider supporting us on Patreon so we can help improve this process Competitive Content: https://www.patreon.com/VectorSigmaInfo
Keep your eyes on the fan Facebook groups and/or our Facebook Page and Reddit when our next content goes live, and please hit me up with any comments on Facebook, email, Discord (AUStarwars#1576), or Line (austarwars).
Our YouTube page is now live with exclusive content from game play videos, to decktechs, to interviews. We do not simply play the games, we explain our steps and thought processes and follow through with thorough explanations that explain our testing processes! Look for RotC video content in the coming weeks! Find and subscribe to www.youtube.com/vectorsigmainfo
Reach out with any questions on the event or anything to do with VectorSigma, our tournament series, or the Players Committee..and look for more exciting content this week and beyond!
“Till All Are One!”
Copyright © 2018 Hobby Gaming MP Template - All Rights Reserved
All Transformers and Transformers Trading Card Images are Copyrighted © 2018 Hasbro.com All rights reserved. All audio, visual and textual content on this site (including all names, characters, images, trademarks and logos) are protected by trademark, copyrights and other Intellectual Property rights owned by Hasbro or its subsidiaries, licensors, licensees, suppliers and accounts
Powered by GoDaddy Website Builder