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Omega Supreme holds a special place in my heart, as the biggest, most expensive toy in my family’s Transformers collection growing up. You’ll notice I say “my family’s” because I was born under a bad sign and therefore my brother is the one who actually got him, but that hasn’t kept me from loving the Autobot base and particularly his combined form, which could easily pass for a Battlemech, a Jaeger, or whatever else you might want to use it as.
Omega Supreme has two printings in the Transformers TCG. The first, Omega Supreme * Autobot Defense Base, was offered as part of a Lootbox and we’re not going to waste much time on; he’s only really noteworthy for being the largest star character you can put on your sideboard. The second, Captain Omega Supreme * Transport City Defender, released as a combiner in Wave 4, and was borderline competitive upon release, although it fell behind in the Titan Master environment. In short, exactly the kind of Transformer that ATP strategems are designed to improve!
The 3-piece Omega Supreme Meal plays differently than almost any deck in the game. It has very limited pre-combine damage potential – in fact, the best offensive use for its small bots is as a platform for Sturdy Javelin and Armed Hovercraft. However, once combined you’re looking at a formidable 7/33/3 combiner tied for the largest native Pierce in the game (Pierce 4). Captain Omega Supreme’s combined form also has an ability that’s costly to activate but can be very powerful – scrapping 4 cards from your hand to scrap all of the defender’s upgrades, and do one damage to each enemy. Normally you won’t have the cards to use this more than once per game, but it can be decisive.
You’ll note that the combined Captain Omega Supreme’s stats don’t quite equal up to those of the Wave 2 combiners. The reason for this is that he’s only 22 stars. His base is 8, and his tank and spaceship components are 7 each. Those extra 3 stars are too few for another bot, but enabled the Captain Omega Supreme deck to play 9 double blue pip cards – 3 Handheld Blaster, 3 Security Checkpoint, and normally, 3 Heroic Resolve. In a blue or direct damage heavy environment, the Heroic Resolves could also be traded out for Universal Network Access to power the discard ability. In Wave 5, you could play Heroic Spotlight and add another net double blue pip card.
However, Captain Omega Supreme suffered from several weaknesses as well. His combine condition was the main one – it requires your opponent to reshuffle his deck, and also requires either the Base or Tank to be in play. If they are both in the KO area, the Spaceship cannot trigger the combine. By spreading damage around, your opponent can often have Captain Omega Supreme close to KO by the time he’s able to combine. To counter this, the Captain Omega Supreme would run cards like Step Forward, Bravery, or Point Position to funnel attacks to Omega Supreme (Base), but if those cards didn’t show or were scrapped, you could be in a lot of trouble. On top of that, decks that are playing neither Bold nor Tough, or can sideboard into being 2-tall, can slow down the speed at which their deck is depleted and keep you from deploying your combiner.
The standard strategy is to attack with the Base first, forcing them to attack it at least once, and hopefully more than that via the other Brave producing cards mentioned. The Base has an ability that triggers on defense; your opponent takes 2 damage on their attacker, and mills the top two cards of their library. In a Blue deck, you can usually keep the Base alive for 2-4 attacks despite the 1 armor/12 hp, and those extra triggers can give you an earlier combine. Sadly the Base has a 0 base attack so it’s really just there to be hit.
So how do we bring Captain Omega Supreme back to the meta? With the 2-star Strategem “Unbreachable”.
Unbreachable solves two problems the original Captain Omega Supreme had. First, you no longer need to dedicate deck space to redirecting attacks to the Base. It gives the Base the Brave keyword built in, and barring effects that ignore Brave, will be getting attacked each turn. The second is that it also gives the Base the Sturdy keyword, allowing it to survive longer and your Captain Omega Supreme to combine with more remaining hit points, plus possibly extra activations of the Base’s ability.
The only real drawback here is the 2 star cost; that will take you to 24 stars, but of course you are still able to run Heroic Spotlight to add an extra two stars worth of Blue cards to your deck, bringing you up to the original three star cards when introduced in Wave 4 (pre TMA Heroic Spotlight). A well-timed Heroic Resolve can force your opponent to spend one more turn attacking into the Base, only netting one additional damage against the combined Captain Omega Supreme AND suffering an extra 2 points of damage and 2 cards milled from the Base’s ability.
Like all of the ATP combiner strategems, Unbreachable is dual-sided. When your opponent’s deck is reshuffled and you combine into Captain Omega Supreme, you flip the stratagem, leaving you with:
On this side, Captain Omega Supreme gains an extra two health, which is similar to but slightly smaller than the hit point gains Menasor and Superion received in ATP-2. He also now draws an additional card the first time he battles each turn, which essentially means drawing 3 cards each cycle (one for your turn, one when you attack, one when you defend. This is massive and allows for his “Discard Four Cards” ability to be used more often without it completely depleting your hand.
Captain Omega Supreme’s best matchups will still be against Blue decks, as they always have been. That native Pierce 4, which is easily boosted to a Pierce 6 with an Energon Axe or Noble’s Blaster, will have you chewing through their defense. The Bigger They Are also works fully against the 25 star combiners, taking you to 9 attack, Pierce 8 automatically. Orange decks are trickier, as they tend to be doing substantial damage every swing, but with weapons and cards like The Bigger They Are, Steady Shot and Leap Into Battle, you can often KO a bot every turn on your swing – and if you closely miss, Captain Omega Supreme’s ability is there to clean things up for you. Captain Omega Supreme’s 3 base defense also makes him slightly less vulnerable to being blown out by Belligerence than a 1 or 2 base defense combiner.
All in all, Unbreachable is a welcome addition to bring a well-known and massive Transformer back to the active meta.
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